How about, "Hey, stop attacking that station I'm trading with!" I would like some more relationship states than just "Neutral/Cooperating/Allied". I do think that the AI in BERT are very opaque about why they will not accept peace, and are much too willing to sacrifice their entire empire in a futile last stand. There are aspects of traditional Civ diplomacy that I miss, such as resource trading, tech trading, or bribing to declare war/peace, but that goes against the reboot. I like that Rising Tide did a reboot / rethink about diplomacy. If there are specific buildings to be built, or certain minimum distances, put that in the Civilopedia. Make it clearer how to add an aquatic city to your internal trade network. Either carriers (on water) or the unique Aquilon (on land) maybe a worker action to build an airbase?Īdd a map-based replay feature, as some other Civ games do, so that you can see who built which cities, when wonders were built, and so on. Given that outposts take a while to grow into cities, supporting a moving battle front is harder. bombers), and different options for basing them. Allow certain orbital unit types to shift their position.ĭifferent types of aircraft (air defense vs. The Rocktopus is a good first effort, but allow more units to ascend/descend. More interactions with the orbital layer. Other than bug fixes / bug avoidances, my wish list includes: has at least one expedition site that is surrounded by polar ice making them unreachable. Give them some buffs due to techs or affinity progress - able to move more than 2 hexes per turn, and give them the ability to hover over ice. ![]() ![]() My biggest wish is an improvement for the Explorer units. Hover vehicles can move over it, but it can't be improved. Not quite the same as impassable mountains on land, but similar to the BERT "Canyon" terrain type on land. Aquatic cities may not move over a trench. Terraforming.īERT does have an aquatic tile type, "Trench", that can be traversed over but not improved. Just like BE has no nukes, perhaps humanity will alter the world but in the opposite. Transcendence - Not really anything to do with SMAC/X but in Civ VI humanity irreversibly wreck the planet resulting in sea level rises and loss of coastal lands.(As vents are thought to support life and scientists believe they could do so similarly on exoplanets). Aquatic thermal vents - Not just a resource but a feature around which there can be multiple resources.Perhaps just 1-tile impact zones for balance? Meteors & Impact Zones - Civ VI Apocalypse mode already has this feature.Volcanos - assuming a climate system for BE2, primordial worlds will be expected to be volcanic.Maybe with a movement penalty, acting like underwater rivers? A combat bonus perhaps? For subs? ![]()
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